



One fateful expedition almost cost her everything, but as her blood seeped into Shurima's sands, it awoke an ancient power that would return both her and her homeland to greatness. Sivir made her way through life as a mercenary, and burdened herself with all the risks and rewards that came with her choice. His signature spell is Nasus' Siphoning Strike. When you restore the Sun Disc he levels up again, gaining +7/+7 and upgrading his aura to reduce enemies' Power by 3. Once he strikes for 10 or more damage and lives, he levels up, gaining +1/+1, Fearsome, and Spellshield, and gaining an aura that passively reduces all enemies' Power by 1. Nasus passively has +1/+1 for each unit you have slain in a game. However, with Azir's failed ascension and Shurima's fall at the hands of Xerath, Nasus was forced to seal his brother in Xerath's tomb and vanished into the sands to bide his time for Shurima's return. But this same extended lifespan would, after the fall of Shurima, also prove to be his curse."īrother of Renekton and once a revered curator of knowledge for Shurima, Nasus was also one of Azir's most loyal followers.

"Nasus' newly won blessing allowed him countless lifetimes to spend in study and contemplation over the nature of life and death. Emperor's Divide is likely the best example of this, filling your entire board with Sand Soldiers and allowing you to dictate how your opponent blocks by giving their entire board Vulnerable. While they can be blocked, doing so chips down the opponent's board, and if not blocked they can rack up the damage to the enemy Nexus. Zerg Rush: Sand Soldiers are often used to augment attacks with sheer numbers, giving their controller a means to threaten foes without putting key units at risk.Even if not used to pressure the enemy, they can be used as fodder for cards like the Rite spells. Mooks: With weak stats and a 1-turn timed life, Sand Soldiers are weak but disposable.Blade on a Stick: They carry spears, and have two unique striking animations: on a Nexus Strike, the spear is launched into the enemy Nexus, while striking a unit causes it to be blocked by that unit.Attack! Attack! Attack!: A large number of cards that summon Sand Soldiers do so in combat to put further threat on the enemy.They are summoned through his ability, or through various Shurima cards. His signature spell is Azirs Arise!Īzir's legions were reputed to be unstoppable even before Shurima was reborn, but now they are truly innumerable. Once the Sun Disk has been restored, he levels up again, gaining +4/+0 but losing his power-boosting ability, replacing your deck with the Emperors Deck and drawing one card, and summoning a Sandstone Charger (an Ephemeral 5/2) instead of a Sand Soldier whenever allies attack. After you have summoned 13 units he levels up, gaining +1/+1 and passively giving himself and any summoned unit +1/+0 until end of round when it is summoned. Having awoken in the modern day with his ascended powers at their fullest, he weaves the sands around him to rebuild the once great empire, in a determined and ruthless effort to return Shurima to its former state of glory and power.Īzir summons an attacking Sand Soldier (a 1/1 Ephemeral unit that deals 1 damage to the enemy Nexus if it strikes the Nexus) whenever allies attack. The God Emperor of Shurima, Azir was left buried with his empire for centuries as his reign faced a cataclysmic fall. Scribe Kah'nir, History of the Ascended Host
